When all pieces have been touched and "resolved", the round is over, everyone respawns, and everyone gets a chance to buy new gear. When a piece of loot is grabbed, it is taken off the list of available objects. There is a small cash deduction for respawning. Since all of the guard wear kevlar, it's very hard to kill a grard in this fashon, sneaking up behind them and sliting their throat is much more efficient. The theives, on the other hand, only have access to 2 weapons, a knife, and a suppressed pistol. For example, an Mp5 is easy to come by, but a laser alarm or a pair of night vision goggles would be much harder to come by. The theives must grab one piece of loot and take it back to the drop-off point, and they can only carry one at a time.įor the guards, guns are cheap, but equipment is expensive. About 30 loot items are scattered through the map. One team are guards, the other team are theives. I thought up a mod idea a while ago incorperating stealth. I'd make it myself, but I don't have the time or resources. Non-stop action and mayhem fueled by pure FPS skill (again, like HLDM) Game ends when other team is wiped out, variable time-limit is reached, or team score is reached Heavy weapons (things that can wipe out multiple opponents) become available according to team score (big cannons, airstrikes, plagues, etc.) Spawnpoints spread about, not centralized for each team Friendly kill results in doubling your time until respawn and lowers your score, so there is incentive not to do it intentionally. Incredibly easy and intuitive (basically a no-brainer, ala HLDM) Each team lets you select combinations of attacks/abilites/defenses unique to that team (may be switched between respawns, and better/more abilities/weapons/defenses become available as your score increases) 'humans' (I know, I know, not original, but keep reading) Team-based (loosely, see below) 'aliens' vs. However, I don't want the map to be too complicated, since it's just a KOTH map, and not a multi-capture point map.Īnyway, if there's anything else you wanna know, just ask me.I'd love to see an HL/HL2-based mod with the following, as I have yet to see a mod specifically like this, and it's the only one I'm likely to play long-term: Overall, I really, REALLY need someone to test it out so I can figure out where the chokepoints are and determine if I need to add extra hallways or something like that. However, I did make sure to raise the roofs in the major areas so that players can still rocket jump and all that jazz. Other than that, I just want to say that it's an indoor map, so almost all of the lighting is artificial and a bit dim to add some atmosphere. PLEASE!įurthermore, I still don't know how to set up cameras for spectator mode. I would deeply appreciate it if someone would please, PLEASE, tell me why it's pink and how to fix it. However, I am glad that I got the textures so it can look like the actual location.įor some odd reason, after I built the cubemaps the glass and chrome turned pink. Many of the textures I had to make myself by taking screenshots of the game and editing them so they could be used. This is based off the lobby of Black Mesa in the game Half Life 1. Black_mesa - Based off Black Mesa lobby from HL1.
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